Hela is shedding new light on its creative journey in a detailed interview with SIFTER, revealing behind‑the‑scenes insights into the game’s cooperative design, sandbox exploration, and character mechanics. The discussion features developer commentary and early impressions that highlight what players can expect.
In the interview, the design team explains how the game’s protagonist—a tiny mouse familiar to a witch—embarks on a mission to heal and explore a lush Scandinavian‑inspired world. They describe traversal tools like swinging, zip‑lining, and teleporting to support both solo and co‑op play. These mechanics aim to make discovery feel effortless and intuitive, letting players focus on fun, curiosity, and playful cooperation.
An interesting point raised is the game’s co‑op approach: rather than separating single‑player and multiplayer modes, Hela uses one unified mode, allowing players to jump in together or solo with equal freedom. This aligns with the team’s goal of lowering barriers and encouraging shared experiences, even with the most unexpected teammates.
If you’re eager to learn more about Hela’s vision, characters, and world design, the full interview is available now on SIFTER.

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